Happy Feet
Client: Personal Project
Style: 3D
Overview: An exercise with UV mapping. I used the actual shoes as a reference to make the poly model in Maya. Rendering with Maxwell Render (12 hours more or less to obtain the original 3200x1600 px image).
Modern Office
Client: Personal Project
Style: 3D
Overview: This is how my office should be... :) . I had so much fun doing this: i just tried to re-interpret some of the most common features of a pc in a "back to nature" way. Modeled with Maya, rendered with Maxwell Render (15 hours, HDR + directional lighting, 1680x1050px).
Pets: Chapter One
Client: Personal Project
Style: 3D
Overview: The first of a series about strange pets and disturbing visions. Modeled with Maya and rendered with Maxwell (20 hours, 4000x2000px).
Pets: Chapter Two
Client: Personal Project
Style: 3D
Overview: The second of the Pets series. Scorpions on a leash? Yes, it's possible with Maya, Maxwell Render and the help of another great software like Mudbox, used to add fine details to the low poly model. The final geometry has an extremely high number of vertices (something like 7 millions) and i used it to test the limits of my poor notebook. 12 hours, 2250x3000px.
Essence
Client: CGSphere contest
Style: 3D
Overview: My first submission to cgsphere.com. A minimum modeling effort but a little challenge with the rendering since i had to make a few tries to find the right light. I used an HDR map and directional lights to obtain some reflections on the glass and Maxwell's sun light to have more pronounced caustics. Maya + Maxwell, 12 hours, 1600x1600px.
Extreme Tricks
Client: CGSphere contest
Style: 3D
Overview: This is an homage to ET but at the same time a completely different story. Elliot has grown up and brings his little alien friend with him on a nightly trick session. Maya + Maxwell, MXI texture for the light, 3 hours, 800x800.
Radio Killed The Video Star
Client: Personal Project
Style: 3D
Overview: A detail of the radio i modeled (using my Tivoli as a reference) for the Room: Day|Night scene. Modeled with Maya and rendered with Maxwell Render, 20 hours, 3200x200px.
Room|Night
Client: Personal Project
Style: 3D
Overview: One of my first experiments with Maxwell Render and interiors. Modeled with maya, rendered with Maxwell using only emitters applied to abjects. 24 hours (!), 3200x2000px.
Room|Day
Client: Personal Project
Style: 3D
Overview: One of my first experiments with Maxwell Render and interiors. Modeled with maya, rendered with Maxwell using sun light only. 18 hours, 3200x2000px.
Villa 21
Client: Personal Project
Style: 3D
Overview: Just a night scene. Designed and modeled from scratch, Maya + Maxwell, 15 hours, 4000x2000px.
iPod Shuttle
Client: Personal Project
Style: 3D
Overview: A tribute to my favourite mp3 player. Poly model with Maya, rendered with Maxwell, 5 hours each shot, 1600x1200.
Shiny Dirty People
Client: Personal Project
Style: Vector
Overview: An experiment with vector and textures. Drawn with Inkscape using a Wacom Graphire tablet.
Icons
Client: HiT Internet Technologies
Style: Vector
Overview: Simple logo and icon set designed from scratch to be used in an application developed by the company. Made with Inkscape.
Dayno.it
Client: Daniele Orsetti
Style: XHTML+PHP
Overview: Online portfolio of the italian 3D artist Daniele Orsetti. At Team0071 we developed a custom mini-CMS to dinamically create the gallery with images uploaded by the user in order to simplify the frequent updates to the website.
Team0071.com
Client: Team0071
Style: XHTML+Javascript
Overview: Team0071 website, where we simply explain what we do. In Italian only at the moment.